Regroupement de shader pour le logiciel Magicavoxel.
-
Updated
Jun 12, 2024
Regroupement de shader pour le logiciel Magicavoxel.
Physical-Based-Render graphic improvements for this old dx9 game CnC Red Alert 3
Shader Graph target for the Unity built-in pipeline
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A wonderful list of Game Development resources.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
RTMP live streaming client for Android
Graphic Engine & Game Engine lists
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.
Fork from imgui(docking/viewport) with vulkan image rendering support. many widgets and addons.
Non-Photorealistic Render Pipeline in Unity Engine
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Add a description, image, and links to the shader topic page so that developers can more easily learn about it.
To associate your repository with the shader topic, visit your repo's landing page and select "manage topics."