2D & 3D procedural generation with WFC/Model synthesis in Rust
-
Updated
Jun 7, 2024 - Rust
2D & 3D procedural generation with WFC/Model synthesis in Rust
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
WFC (Wave Function Collapse) and generic constraint satisfaction problem solver implementation for Godot 4
procedurally generated roguelike game written with rust and amethyst
wave function collapse 2D level generator for LDTK
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Official repository for the Wave Function Collapse algorithm in minecraft.
A custom package for Unity Engine to procedurally generate 2D tile based game levels using own simple implementation of WaveFunctionCollapse algorithm.
The Wave Function Algorithm, written in Rust.
Free procedural level generator for unity
Javascript playground for 2D wave function collapse *overlapping model* (WFC) - load, paint, run images on different algorithm implementations and configurations.
Project realised in the IAS (Artificial Intelligence) module at ENIB. The aim of this project is to explore the procedural generation of content, by procedurally generating levels of video games inspired by the Pokémon universe.
Typescript version of MarkovJunior, runs on the web with a fancy renderer
A program written in ScalaFX that allows users to easily generate images procedurally
Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI
Procedural content generation in Minecraft using the wave function collapse algorithm.
Add a description, image, and links to the wfc topic page so that developers can more easily learn about it.
To associate your repository with the wfc topic, visit your repo's landing page and select "manage topics."