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An OpenGL implementation offering 3D acceleration for Windows and Linux guests in QEMU

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SharedGL license

SharedGL is an OpenGL implementation that enables 3D acceleration for Windows and Linux guests within QEMU by streaming OpenGL commands over shared memory (and networks, for devices over LAN). For future plans, click here for the roadmap.

Click to reveal: Table of contents
  1. Getting started
  2. Usage
  3. Networking
  4. Virtual machines
  5. Supported GL versions
  6. Limitations / Issues
  7. Troubleshooting
  8. Showcase

Getting started

The following libraries are required for building the server and client on linux:

  • libepoxy
  • SDL2
  • libx11

The following script builds: sglrenderer and libGL for Linux:

git clone https://github.com/dmaivel/sharedgl.git
cd sharedgl
mkdir build
cd build
cmake ..
cmake --build . --config Release

If on Windows (Visual Studio required), you must specify that you only want to build the library, sharedglXX.dll:

cmake --build . --target sharedgl-core --config Release

For detailed build instructions for Windows, visit the Windows section.

Usage

The server must be started on the host before running any clients. Note that the server can only be ran on Linux.

usage: sglrenderer [-h] [-v] [-o] [-n] [-x] [-g MAJOR.MINOR] [-r WIDTHxHEIGHT] [-m SIZE] [-p PORT]
    
options:
    -h                 display help information
    -v                 display virtual machine arguments
    -o                 enables fps overlay on clients (shows server side fps)
    -n                 enable networking instead of shared memory
    -x                 remove shared memory file
    -g [MAJOR.MINOR]   report specific opengl version (default: 2.1)
    -r [WIDTHxHEIGHT]  set max resolution (default: 1920x1080)
    -m [SIZE]          max amount of megabytes program may allocate (default: 16mib)
    -p [PORT]          if networking is enabled, specify which port to use (default: 3000)

Environment variables

When running clients, a user may specify one or more of the following environment variables for version control:

GL_VERSION_OVERRIDE=X.X
GLX_VERSION_OVERRIDE=X.X
GLSL_VERSION_OVERRIDE=X.X

If networking on the server is enabled (using -n), the client must be aware of the address and port (both of which are outputted by the server):

SGL_NET_OVER_SHARED=HOST_ADDRESS:PORT

Network

Starting from version 0.5.0, network capabilities are offered. If you wish to accelerate graphics over another machine or do not wish to install any kernel drivers, use the network feature.

Linux

For your OpenGL application to communicate with the server, the client library must be specified in your library path. Upon exporting, any program you run in the terminal where you inputted this command will run with the SGL binary.

$ export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/path/to/sharedgl/build
$ glxgears
$ ...

Some applications may require adding the library to the LD_PRELOAD environment variable aswell, which is done the same way as shown above.

Note that the Linux library does not need to be used in a virtual machine, allowing users to debug the library entirely on the host.

Linux in a VM

Click here for virtual machine configuring, which is required for the guest to see SharedGL's shared memory

For virtual linux clients, an additional kernel module needs to be compiled in the virtual machine, resulting in a binary sharedgl.ko which needs to be loaded. Loading/installing can be done by running the provided script (./kernel/linux/install.sh), following compilation. If the module doesn't load on boot, it is recommended that you add sharedgl to your modprobe config.

# within 'sharedgl' directory
cd kernel/linux
make

Warning

If you move the client library to the guest from the host instead of compiling it in the guest, you may encounter the SIGILL exception in the virtual machine as the build compiles with the native (host) architecture. To fix, either change your cpu model to host-model/host-passthrough or comment out the -march=native line in the cmake script (will most likely reduce performance).

Windows (in a VM)

Windows is only supported as a guest: Click here for virtual machine configuring, which is required for the guest to see SharedGL's shared memory

Two things must be done for the windows installation:

  1. Install a compatible driver
  2. Install the clients

Kernel driver

There are two possible drivers one may use:

  1. VirtIO's IVSHMEM driver (no multiclient support)
    1. Download and extract the upstream virtio win drivers, found here.
    2. Navigate into ...\virtio-win-upstream\Win10\amd64\.
    3. Right click on ivshmem.inf and press Install.

Warning

If you use the included driver, test signing must be on. Enable it by running the following command in an elevated command prompt: bcdedit.exe -set testsigning on and restart.

  1. Included driver (multiclient support)
    1. Use the release (>= 0.4.0) (Windows 10 only)
      1. Download the latest release for windows and extract the zip file.
      2. Navigate into the extracted folder.
      3. Right click on ksgldrv.inf and press Install.
    2. Compile from source (use Visual Studio Developer Command Prompt)
      1. Ensure you have installed the WDK, which can be found here.
      2. :: git clone https://github.com/dmaivel/sharedgl.git
        :: cd sharedgl
        mkdir build
        cd build
        cmake -DCMAKE_GENERATOR_PLATFORM=x64 -DWINKERNEL=ON ..
        cmake --build . --target ksgldrv --config Release
        cd ..
        xcopy .\scripts\kcertify.bat .\build\Release\kcertify.bat
        xcopy .\scripts\ksgldrv.inf .\build\Release\ksgldrv.inf
        cd build\Release
        call kcertify.bat 10_X64
        
        :: requires admin privs, you may right click on the file and press install instead
        pnputil -i -a ksgldrv.inf
      3. By default, this builds for Windows 10 x64 (10_X64). If you wish to compile for a different version or multiple versions, you must provide it through the command line like so: kcertify.bat 10_X64,10_NI_X64. A list of OS versions is provided on MSDN here.

Library / ICD

There are two ways to install the library on windows:

  1. Use a release (>= 0.3.1)
    1. Download the latest release for windows and extract the zip file.
    2. Navigate into the extracted folder and run wininstall.bat and allow admin privledges.
    3. The libraries should now be installed, meaning any application that uses OpenGL (32-bit and 64-bit) will use SharedGL.
  2. Compile from source (use Visual Studio Developer Command Prompt)
    1. :: git clone https://github.com/dmaivel/sharedgl.git
      :: cd sharedgl
      mkdir build
      cd build
      :: if you get errors regarding wdk, also use -DWINKERNEL=OFF
      cmake -DCMAKE_GENERATOR_PLATFORM=x64 ..
      cmake --build . --target sharedgl-core --config Release
      cmake -DCMAKE_GENERATOR_PLATFORM=Win32 ..
      cmake --build . --target sharedgl-core --config Release
      cd ..
      xcopy .\scripts\wininstall.bat .\build\Release\wininstall.bat
      cd build\Release
      call wininstall.bat

Networking

Starting from 0.5.0, SharedGL offers a networking feature that may be used in place of shared memory. No additional drivers are required for the network feature, meaning if you wish to have a driverless experience in your virtual machine, networking is the given alternative. If the networking feature is used exclusively, the kernel drivers do not need be compiled/installed. However, installation of the ICD for either Linux or Windows is still required.

  • Start the server using -n (and provide a port if the default is not available through -p PORT)
  • Ensure the client libraries are installed
  • Ensure that the environment variable SGL_NET_OVER_SHARED=ADDRESS:PORT exists in the guest (ADDRESS being the host's IP address)

Virtual machines

Note

If the networking feature is used exclusively, this step can be skipped.

Before starting the virtual machine, you must pass a shared memory device and start the server before starting the virtual machine. This can be done within libvirt's XML editor or the command line. Before starting the virtual machine, start the server using -v, which will start the server and print the necessary configurations:

$ ./sglrenderer -v

libvirt:

<!--> THIS IS A SAMPLE; ONLY USE THIS AS A GUIDE ON WHERE TO PLACE THE OUTPUT <-->
...
<devices>
    ...
    <shmem name="sharedgl_shared_memory">
        <model type="ivshmem-plain"/>
        <size unit="M">??</size>
    </shmem>
</devices>

qemu:

# THIS IS A SAMPLE; ONLY USE THIS AS A GUIDE ON WHERE TO PLACE THE OUTPUT
qemu-system-x86_64 -object memory-backend-file,size=??M,share,mem-path=/dev/shm/sharedgl_shared_memory,id=sharedgl_shared_memory

Supported GL versions

This list describes the amount of functions left from each standard to implement. This excludes EXT/ARB functions. This list may be inaccurate in terms of totals and also counts stubs as implementations.

  • OpenGL 1
    • 1.0 (~306 total)
    • 1.1 (~30 total)
    • 1.2 (~4 total)
    • 1.3 (~46 total)
    • 1.4 (~47 total)
    • 1.5 (~19 total)
  • OpenGL 2
    • 2.0 (~93 total)
    • 2.1 (~6 total)
  • OpenGL 3
    • 3.0 (~84 total)
    • 3.1 (~15 total)
    • 3.2 (~14 remaining) (~19 total)
    • 3.3 (~29 remaining) (~58 total)
  • OpenGL 4
    • 4.0 (~24 remaining) (~46 total)
    • 4.1 (~36 remaining) (~89 total)
    • 4.2 (~4 remaining) (~12 total)
    • 4.3 (~24 remaining) (~44 total)
    • 4.4 (~8 remaining) (~9 total)
    • 4.5 (~51 remaining) (~122 total)
    • 4.6 (~4 total)

Limitations / Issues

  • Frame glitches possible when running multiple clients
  • Clients may reserve too much memory according to server's allocated memory
  • No Vsync
  • Resizing is possible, no proper implementation
  • Some GLFW applications cant request OpenGL profiles
  • New GLX FB configs may cause applications using freeglut or glad to no longer run
    • Some applications may require an explicit libGLX, so run ln -s libGL.so.1 libGLX.so.0 in build to make a symlink.

Troubleshooting

You may encounter weird crashes/faults/errors such as IOT instruction or No provider of glXXX found.. Although the code base is buggy, these are some tips to try to further attempts to get an application to work:

  • Change the GL version (i.e -g 2.0)
  • Allocate more memory (i.e -m 256)

Application shows a blank window in the virtual machine?

  • Make sure the shared memory device passes through all the memory (check the size)

Application doesn't run in the virtual machine? (Process exists but stalls)

  • Make sure the server is running
    • If you start the server and it still won't run, shut down the VM, run sudo ./sglrenderer -x, start the server, start the VM
  • Make sure the drivers are installed (VirtIO IVSHMEM for Windows, custom kernel must be compiled for linux)

Server reports, err: failed to open shared memory 'sharedgl_shared_memory'

  • This (usually) happens when the shared memory file is created before the server runs, meaning the file was created with different privileges. You may either:
    • Run the server as sudo
    • Shutdown the VM, run sudo ./sglrenderer -x, start the server, then start the VM

Client outputs, glimpl_init: failed to find memory to the terminal

  • This occurs in VMs when you do not pass a shared memory device, which is required for the clients to see the shared memory

Showcase

Click to reveal: Running minetest in a windows virtual machine (old)
winminetest.mp4
Click to reveal: Running glxgears in a windows virtual machine (old)
wingears.mov
Click to reveal: Running glxgears in a linux virtual machine (old)
glxgears.mov
Click to reveal: Running a compute shader in a linux virtual machine (old)
compute.mov